I think everyone said what I wanted to say, particularly UniversalHeat but I have one suggestion for improvement for your next work: I think you should try different angles and/or more shots and maybe some zooms as well. For example, during the conversation about the World's End, you should do a shot that is slightly above them (2:25-ish according toe vid). I have a feeling that you were just under a budget and time schedule though but if you do get the chance, please do try to different angles. It'll make a scene visually much more interesting.
Hope it helps!
Thanks! It certainly does help alot. I was actually thinking about that. But sadly, I didn't have time to bring it out into full fruition cause of the deadline. I will definitely try harder next time.
I LOVE Rhythm Heaven. I LOVE Katamari Damacy. You captured the whole thing quite nicely and it's a pretty unusual combo, so good on you!
Though I do have some qualms: I'm no professional animator but I feel like you used too many in-between frames on certain sections, for example the little Prince rolling up the bad guys (the Samura game) or when KoAC was doing the interview and he catches the flowers when you could've used smears instead. I think I like more sudden movements better in situations like this.
Regardless, you've done an excellent job.
10/10, 100/100 Best Vid. Best Vid.
Thanks a bunch! I love both games too, so I know where you're coming from.
Interesting criticism; I don't think I've ever been told to draw less frames before. I can see how that would apply to this style, considering how Rhythm Heaven had little to no in betweens. I'll keep that in mind; 'Preciate it!
Man, it really is a shame that you didn't finish it. Great animations, good lip-sync. I guess it's up to you really but if you really wanted to revisit it, I think you should also work on some more in betweens or use smears more often. This is some great content man.
Here is what I think:
For a project where you are put in with very limited resources, I think you've done a really good job. I really like the concept and it definitely something I'd watch if it was on TV. There are a lot of things that need work such as the lip-syncing, some of the voice acting, animation and I feel like the model styles aren't very consistent. Then again, these are some things I can't blame you on.
However, there are things that you could definitely improve. Firstly, tone down the visual effects a little, especially the super sharp filter that's used a lot of the times. I know that you are trying to go for the anime kinda feel but the filters don't translate well. Another thing is the cinematography. Some of these shots lasted for way too long. For example, the first scene where the hunter shoots the rabbit could've easily been shortened by cutting some of the walking hunter and some other shots. I also have the feeling that you are hesitant about whether you want to appeal to reality or exaggeration. I felt this in the fight scene because not a lot was happening other than a few punches and kicks. Yet there was this sudden exaggerated force from the robots kick against the female character which felt kind of like Rooster Teeth's RWBY fight scenes. Although granted, this is your first time (in a while?) that you wanted to "take a step back from some comedy and do some movie-esque type stuff", you shouldn't be wishy-washy about your decisions, especially in the production phase.
What I can definitely say is that in regards to animation, you definitely have some potential. The animation actually looks great. Like some of these walk-cycles are correct and there is some smooth and definite motion here and there. The idea works with this animation and you have a good grasp on atmosphere. Although I think not a lot has happened, you've established the story very well, got some nice environments and superb voice actors.
All in all, I think you've done a great effort! There are some problems here and there but from what I've seen, I'm pretty confident that you fix these issues or at least address one of them in your next instalments.
thanks alot for tips
and yeah- I am kind of inbetween the reality vs exaggeration. One reason I switched to 3d is I didn't use 2d to the fullest since you can do insane exaggeration and since I never really did that- it was kind of pointless.
I think i'm going to try to go with more reality. The only tough part is coming up for a "reality" for things that don't exist yet.
I can't just express how much it hits home, even though I'm still a High School student. Though, I do think this doesn't only apply to Artists. I think a lot of people said this before but in order to succeed as an Artist, you need to not only play your cards right but play them to the right people. Like I said, this doesn't only apply to Artists.
I'm not exactly sure how to feel but it's a great animation nonetheless. :3
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